Implementing Dedicated Servers in Photon Fusion 2
Insights into state synchronization, client side prediction, and authority management for room-based multiplayer games in Unity.
Software Engineer, Game Developer, and Game Designer. Passionate about open-world multiplayer systems (Unity, Photon Fusion, URP), high-performance desktop tools (.NET/WPF), and web apps (ASP.NET Core, Node.js, React). Always looking to collaborate on exciting projects!
@Lucius47
Procedural fireplace & ambient acoustic sound generator (Web Audio API).
> Unity Multiplayer (Photon Fusion 2)
> ASP.NET Core WebAPIs
> AI & Machine Learning
Game engines, multiplayer architectures, backend frameworks, and desktop applications.
A high-stakes multiplayer hide-and-seek game based on a popular Japanese TV show. Built using Photon Fusion 2 in dedicated server mode for smooth state synchronization and real-time player interaction.
Explore user-created worlds with your friends. A blockchain-based open-world metaverse platform with multiplayer capabilities. Integrating Web3 features for login, NFT ownership, and decentralized interactions.
A fast-paced multiplayer boxing game inspired by Japanese one-minute mixed martial arts tournament format. Developed using Universal Fighting Engine (UFE) 2.5 with advanced GGPO-style rollback netcode integration to ensure lag-free competitive gameplay across distances.
A modern reinvention of the classic chess, with civilization-inspired additional custom pieces, expanded movement rules, and unique win conditions. Created using WPF and .NET 8.0 for Windows.
Looking for a Game Developer or Software Engineer to collaborate on multiplayer games, backend WebAPIs, or desktop tools? Send a direct message or find me across my channels.
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