Implementing Dedicated Servers in Photon Fusion 2
Insights into state synchronization, client side prediction, and authority management for room-based multiplayer games in Unity.
Software Engineer, Game Developer, and Game Designer. Passionate about multiplayer open-world games (Unity, Fusion, URP), responsive desktop tools (.NET/WPF), and full-stack web apps (ASP.NET Core, Node.js, React). Always looking to collaborate on exciting projects!
@Lucius47
Procedural fireplace & ambient acoustic sound generator (Web Audio API).
> Unity Multiplayer (Photon Fusion 2)
> ASP.NET Core WebAPIs
> AI & Machine Learning
Game engines, multiplayer architectures, backend frameworks, and desktop applications.
Looking for a Game Developer or Software Engineer to collaborate on multiplayer games, backend WebAPIs, or desktop tools? Send a direct message or find me across my channels.
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